The High Priestess
Responsible for all aspect and concept
This is a project I worked on while studying at Gnomon School of VFX. The composition was inspired from a painting by the French painter Hippolyte Flandrin "a portrait of a young lady". For the the sculpting part, I took photos of my friend Alani Jade and sculpted her using Zbrush and Mudbox. I painted my displacements and albedo maps in Mari using a variety of samples from Texture XYZ as well as 3D Scan Store. I modeled the dress using Marvelous Designer and textured it with Substance Painter. The whole scene was then rendered with V-Ray and comped with nukeX. This is my first finished piece since I started my journey in digital arts. This project would have never being made possible without the mentoring of some of the best artists and instructors at Gnomon in Los Angeles. Among the many I would like to thank Tran Ma and Miguel Ortega for their patience, their incredible skills, talent and support. Merci.
Winner of the Best of Term
Winter 2021 - Gnomon - Character Realism
Screen Grab Xgen
Guides Work
Screen Grab Xgen
Groom detail
Screen Grab Maya
Displacement texture
Screen Grab Maya
Displacement texture