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Jeremiah

Responsible for all aspects and concept

While I was staying in Northern Idaho up in the mountains living within the forest I started researching about the Fur Traders of the 19th century, the Hudson Bay company and the incredible stories some of these men lived. The movie Jeremiah Johnson was the starting point for me to explore these weathered, hardened by the elements adventurer and the inherent communion these men had with pacific Northwest wilderness.

This project was my first utilizing the Displacement workflow taught by Tran Ma at Gnomon. I painted the textures utilizing Mari amazing nodal workflow, Sculpted the bust entirely from scratch in Zbrush and did the grooming using Xgen. The render was made possible with V-Ray using Maya.

Breakdown
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